; ; CyberFont help text ; ; This file must be compiled with the Version 1.1 of TVHC.EXE. ; .topic NoContext=0 北北北北北北北北北北北北北北 � CyberFont 臂 � (C) 1994 Steve Goldsmith 臂 � All Rights Reserved 臂 北北北北北北北北北北北北北北� 哌哌哌哌哌哌哌哌哌哌哌哌哌� Welcome to CyberFont. This is a demonstration program that allows you to view some of CyberFont's capabilities. All menus are accessed by pressing Alt-Z, where Z is the highlighted letter. For example, the "File" menu is pulled down by Alt-F. You can also access the menu by pressing F10 or clicking the mouse on the desired menu item. Press ESC to put this help screen away. .topic File File (Alt-F) � 哌哌哌哌哌哌哌 The File menu includes choices for loading {fonts:LoadFont} and {PCX:LoadPCX} files, saving {fonts:SaveFont} and {PCX:SavePCX} files, {changing directories:ChangeDir}, {shelling:DosShell} to DOS, viewing the {document file:ViewDoc}, {version:About} information and {exiting:Exit} the program. .topic LoadFont File矻oad font... � 哌哌哌哌哌哌哌哌哌 Loads a .CGF font file into font 1 table. You can select which {VGA font table:Screen} and {directory:ChangeDir} if needed. Load font allows you to use any extension, but .CGF is normal. .topic SaveFont File砈ave font... � 哌哌哌哌哌哌哌哌哌 Saves font 1 table as a .CGF file. You can select which {VGA font table:Screen} and {directory:ChangeDir} if needed. Save font allows you to use any extension, but .CGF is normal. .topic LoadPCX File矻oad PCX... � 哌哌哌哌哌哌哌哌� Loads a two color (1 bit) .PCX file into font 2 table. You can select which {VGA font table:Screen} and {directory:ChangeDir} if needed. Images can be up to 640 by 480, but will be displayed to fit the {graphics window:GraphicsWindow}. Load PCX allows you to use any extension, but .PCX is normal. .topic SavePCX File砈ave PCX... � 哌哌哌哌哌哌哌哌� Saves font 2 table as a two color (1 bit) .PCX file. You can select which {VGA font table:Screen} and {directory:ChangeDir} if needed. Save PCX allows you to use any extension, but .PCX is normal. .topic ChangeDir File矯hange dir...� 哌哌哌哌哌哌哌哌哌 File矯hange Dir brings up the {Change Directory:FCChDirDBox} dialogue box, in which you can change the current directory. .topic DosShell File矰OS shell � 哌哌哌哌哌哌哌� With the DOS Shell command, you can leave the program temporarily to perform a DOS command or run another program. To return to this program, type EXIT at the DOS prompt. .topic ViewDoc File砎iew doc � 哌哌哌哌哌哌哌 Loads CYBER.DOC into a scrolling {window:Windows} for viewing. CYBER.DOC contains information about Turbo Vision CyberTools. See ORDER.DOC or ORDER.TXT for ordering information. .topic About File矨bout � 哌哌哌哌哌� When you choose the About command from the File menu, a dialogue box appears, showing copyright and version information. To close the box, press Esc, Space, or Enter, or click the OK button. .topic Exit File矱xit � (Alt-X) 哌哌哌哌哌 The Exit command terminates this program. .topic Graphics Graphics (Alt-G) � 哌哌哌哌哌哌哌哌哌 The Graphics menu includes choices for drawing {lines:Lines}, {Ellipses:Ellipses}, {rectangles:Rectangles} and {clearing:ClearGraphWin} the {graphics window:GraphicsWindow}. .topic Lines Graphics矻ines � 哌哌哌哌哌哌哌� Draws various line patterns in the {graphics window:GraphicsWindow}. .topic Ellipses Graphics矱llipses � 哌哌哌哌哌哌哌哌哌 Draws various Ellipse patterns in the {graphics window:GraphicsWindow}. .topic Rectangles Graphics砇ectangles � 哌哌哌哌哌哌哌哌哌哌 Draws various rectangle patterns in the {graphics window:GraphicsWindow}. .topic ClearGraphWin Graphics矯lear graphics window � 哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌� Clears the {graphics window:GraphicsWindow}. .topic Animation Animation (Alt-A) � 哌哌哌哌哌哌哌哌哌� The Animation menu includes a {ASCII chart:AsciiTable} of font 1 table. The {Invaders}, {UFO Bomber:UFOBomber} and {Base Ship:BaseShip} animations demonstrates the use of sprites in text mode. {Loading a font:LoadFont} over the animation characters will affect their appearance. You can load the ANIMATE.CGF font to fix this problem. .topic AsciiTable ASCII Chart � 哌哌哌哌哌哌 The ASCII chart displays the entire IBM PC character set. The current character is marked by a blinking block cursor, and the hexadecimal and decimal ASCII values of the character are displayed below the chart. A new character is selected by pressing it on the keyboard, by clicking the mouse on it in the chart, or by moving the cursor using the cursor keys. .topic Invaders Invaders � (F4) 哌哌哌哌� Animates two rows of classic 'Invaders' sprites. You can use the [Stop] button to stop animation. [Animate] restarts animation and [Close] closes the window. .topic UFOBomber UFO Bomber � 哌哌哌哌哌� Animates a UFO that randomly drops exploding bombs. You can use the [Stop] button to stop animation. [Animate] restarts animation and [Close] closes the window. .topic BaseShip Base Ship � 哌哌哌哌哌 Animates a Base ship that randomly shoots. You can use the [Stop] button to stop animation. [Animate] restarts animation and [Close] closes the window. .topic GraphicsWindow Graphics Window � 哌哌哌哌哌哌哌哌 A 256 by 128 graphics window for {drawing:Graphics} shapes, {viewing .PCX files:LoadPCX} and playing {bit map animation:Screen}. Set {font 2 table:Screen} to desired VGA font table and foreground {color:OColors} to 8 - 15. .topic Windows Window (Alt-W)� 哌哌哌哌哌哌哌� The Window menu contains commands to close, move and perform other window-management commands. Most of the windows in this program have all the standard window elements, including scroll bars, a close box, and zoom icons. For more about windows and their elements, refer to windows. Window-management commands 屯屯屯屯屯屯屯屯屯屯屯屯屯 {Size/Move:Resize} {Zoom} {Tile} {Cascade} {Next} {Previous} {Close} .topic Resize Window砈ize/Move � (Ctrl-F5) 哌哌哌哌哌哌哌哌� Choose this command to change the size or position of the active window. 苘苘苘 Size 哌哌哌 If you press Shift while you use the arrow keys, you can change the size of the active window. Once you've adjusted its size or position, press Enter. If a window has a Resize corner, you can drag that corner to resize the window. 苘苘苘 Move 哌哌哌 When you choose Window砈ize/Move, the active window moves in response to the arrow keys. Once you've moved the window to where you want it, press Enter. You can also move a window by dragging its title bar with the mouse. .topic Zoom Window砕oom � (F5) 哌哌哌哌哌哌 Choose Zoom to resize the active window to the maximum size. If the window is already zoomed, you can choose this command to restore it to its previous size. You can also double-click anywhere on the window's title bar (except where an icon appears) to zoom or unzoom the window. .topic Tile Window砊ile � 哌哌哌哌哌哌 Choose Window砊ile to tile all file viewers on the desk top. 谀哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪目 � 赏屯屯屯屯屯�1屯悔哪哪哪哪哪哪2哪� � � � 撼 � � � � 撼 � � � � 撼 � � � � 撼 � � � 韧屯屯屯屯屯屯屯祭哪哪哪哪哪哪哪馁 � � 谀哪哪哪哪哪�3哪口哪哪哪哪哪哪4哪� � � � 吵 � � � � 吵 � � � � 吵 � � � � 吵 � � � 滥哪哪哪哪哪哪哪倮哪哪哪哪哪哪哪馁 � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪馁 Tiled Windows .topic Cascade Window矯ascade � 哌哌哌哌哌哌哌� Choose Window矯ascade to stack all file viewers on the desk top. 谀哪哪哪哪哪哪哪哪哪哪哪哪�1目 弛哪哪哪哪哪哪哪哪哪哪哪哪�2目 吵谀哪哪哪哪哪哪哪哪哪哪哪�3目 吵成屯屯屯屯屯屯屯屯屯屯屯�4突 吵澈 � 吵澈 � 吵澈 � 吵澈 � 吵澈 � 览廊屯屯屯屯屯屯屯屯屯屯屯屯图 Cascaded Windows .topic Next Window砃ext � (F6) 哌哌哌哌哌哌 Choose Next to cycle forwards through the windows on the desk top. .topic Close Window矯lose � (Alt-F3) 哌哌哌哌哌哌� Choose Close to close the active window. You can also click the Close box in the upper right corner to close a window. .topic Options Options (Alt-O) � 哌哌哌哌哌哌哌哌� The Options menu contains commands that let you restore the {default font:DefaultFont}, set {screen options:Screen}, change the {color layout:OColors}, {adjust the VGA palette:AdjustPalette}, {load:LoadConfig} and {save:SaveConfig} configuration. .topic DefaultFont Options矰efault font� (Alt-D) 哌哌哌哌哌哌哌哌哌哌 Loads the default font into font 1 table. The default font is the last font in effect prior to saving the {configuration:SaveConfig}. .topic Screen Options砈creen...� (Alt-S) 哌哌哌哌哌哌哌哌� Allows you to set various screen modes and select which VGA font tables to use. Windows 3.x and other OSs that allow task switching may corrupt VGA font tables 2 - 7 during task switches. Only the two BIOS supported tables 0 and 1 are restored correctly under Windows 3.1 with some drivers. You can save your current {configuration:SaveConfig} prior to task switching and later {load:LoadConfig} it if needed. Screen Mode 谀哪哪哪哪哪哪哪哪哪哪哪哪哪� � [ ] 640 X 400 � � [ ] Paging � � [ ] 8 Colors � � [ ] Animate font 2 table � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪� Use 640 X 400 for graphics and animation. If 640 X 400 is not set then the normal 720 X 400 mode is used which causes one pixel gaps between characters. Paging causes VGA page 0 to be copied between pages 1 and 2. This help smooth animation and eliminate flicker. If the desk top becomes too sluggish then you may want to turn off Page Mode. 8 color mode masks off the high bit of the attribute nibbles forcing colors 8 - 15 the be the same as 0 - 7. If 8 color mode is turned off then all 16 colors can be used. You can load font tables 1 - 7 with any bit map images you wish to animate in sequence. Loading fonts, doing graphics functions or loading .PCX images into tables 1 - 7 will affect the animation during play back. Font 1 table 谀哪哪哪哪哪哪哪� � ( ) 0 ( ) 4 � � ( ) 1 ( ) 5 � � ( ) 2 ( ) 6 � � ( ) 3 ( ) 7 � 滥哪哪哪哪哪哪哪� Selects which VGA font table to use for fonts. Make sure that a font resides in the desired VGA table or the screen may turn to garbage. If this happens just restore the {default font:DefaultFont}. Font 2 table 谀哪哪哪哪哪哪哪� � ( ) 0 ( ) 4 � � ( ) 1 ( ) 5 � � ( ) 2 ( ) 6 � � ( ) 3 ( ) 7 � 滥哪哪哪哪哪哪哪� Selects which VGA font table to use for graphics. If font 2 table is set the same as font 1 table when you {load a PCX file:LoadPCX} then the screen will turn to garbage. If this happens just restore the {default font:DefaultFont}. Frame delay 北炳北北北北北北北� Frame delay is the rate at which bit mapped images are played when Animate font 2 table is selected. The delay increment is 1/18th of a second. The maximum delay is one frame per second (1 FPS). .topic OColors Options矯olors... � 哌哌哌哌哌哌哌哌哌 The Colors item brings up the {Colors dialogue:OCColorsDBox} box, where you can customize the colors of the display. Make sure you use only the first 8 colors (0 - 7), since the last 8 colors (8 - 15) are reserved for graphics. You may have to {set font 2 table:Screen} to the same VGA table as font 1 table to see the color block next to the names. Remember that colors 8 - 15 are for graphics, so there is no telling what is in font 2 table. .topic AdjustPalette Options矨djust Palette...� 哌哌哌哌哌哌哌哌哌哌哌哌� Allows you to adjust the VGA's DAC registers to any of the 262144 possible colors. Color 谀哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� � ( )跙lack ( )跥ray � � ( )跙lue ( )跮ight Blue � � ( )跥reen ( )跮ight Green � � ( )跜yan ( )跮ight Cyan � � ( )跼ed ( )跮ight Red � � ( )跰agenta ( )跮ight Magenta � � ( )跙rown ( )踄ellow � � ( )跮ight Gray ( )踂hite � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� Selects which color to adjust. The color names are arbitrary and can be made any color. You may have to {set font 2 table:Screen} to the same VGA table as font 1 table to see the color block next to the names. Remember that colors 8 - 15 are for graphics, so there is no telling what is in font 2 table. Red 北炳北北北北北北北北北北北北北北� Green 北炳北北北北北北北北北北北北北北� Blue 北炳北北北北北北北北北北北北北北� The Red, Green and Blue sliders allow you the change the RGB levels of the current color. The [Cancel] or [Default] buttons restores the VGA palette to the colors in effect prior to adjustments. .topic LoadConfig Options矻oad Config� 哌哌哌哌哌哌哌哌哌� Loads VGA font tables 0 - 7, {screen options:Screen}, {color layout:OColors} and DAC palette from a .CFG file. Load Config allows you to use any extension, but .CFG is normal. .topic SaveConfig Options砈ave Config� 哌哌哌哌哌哌哌哌哌� Saves VGA font tables 0 - 7, {screen options:Screen}, {color layout:OColors} and DAC palette to a .CFG file. Save Config allows you to use any extension, but .CFG is normal. .topic FOFileOpenDBox File Dialogue Box � 哌哌哌哌哌哌哌哌哌 The File Dialogue Box contains an input box, a {file list:FOFiles}, a file information panel, the standard button {Cancel:CancelBtn}, one other action button ({OK:FOOKBtn}), plus a history list that's attached to the {Name input box:FOName}. .topic FOName 谀 Name 哪哪哪哪哪哪哪哪哪哪哪哪哪� � � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� The Name input box is where you enter the name of the file to load, or the file-name mask to use as a filter for the Files list box (for example, *.*). .topic FOFiles � Files 哪哪哪哪哪哪哪哪哪哪哪哪哪� � � � FONT1.CGF � FONT9.CGF � � FONT2.CGF � FONT10.CGF � � FONT3.CGF � FONT11.CGF � � FONT4.CGF � FONT12.CGF � � FONT5.CGF � .. � � FONT6.CGF � \BOLDFNTS � � FONT7.CGF � \ITLFONTS � � FONT8.CGF � \GAMEFNTS � � 北炳北北北北北北北北北北北 � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� The Files list box lists the names of files in the current directory that match the file-name mask in the Name input box, plus the parent directory and all subdirectories. 谀哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪目 � C:\CC\BOLDFNTS\*.CGF � � BOLDFNT1.CGF 1664 Oct 17, 1993 12:00am � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪馁 The File information panel shows the path name, file name, date, time, and size of the selected file. None of the items on this information panel are selectable. .topic FOOKBtn 谀哪哪哪哪目 � [ OK ] � 滥哪哪哪哪馁 The OK button loads or saves the selected file in that window. .topic CancelBtn 谀哪哪哪哪哪目 � [ Cancel ] � 滥哪哪哪哪哪馁 If you choose Cancel, nothing changes and no action occurs, and the dialogue box is put away. (Esc always cancels a dialogue box, even if a Cancel button does not appear.) .topic FCChDirDBox Help on the Change Directory dialogue box � 哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌 The Change Directory dialogue box consists of an input box, a list box, the standard OK and Help buttons, and two other buttons (Chdir and Revert). � Directory Name 哪哪哪哪哪哪哪哪哪哪目 � � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� The Directory Name input box is where you type in the path of the new directory. � Directory Tree 哪哪哪哪哪哪哪哪哪哪目 � Drives � � 滥翪:\ � � 滥翪C � � 滥腂OLDFNTS � 滥哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪� The Directory Tree list box enables you to navigate directories by using the selecting bar and pressing Enter. If you're using the keyboard, press Enter to make the selected directory be the current directory, then choose OK or press Esc to exit the dialogue box. 谀哪哪哪哪目 � [Chdir ] � 滥哪哪哪哪馁 The Chdir button changes the current directory once you've selected or typed in a directory name. 谀哪哪哪哪目 � [Revert] � 滥哪哪哪哪馁 The Revert button goes back to the previous directory, as long as you haven't yet exited the dialogue box. .topic OCColorsDBox Help on the Colors dialogue box � 哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌 The Colors dialogue box consists of two list boxes, a text display area, the standard OK, Cancel, and Help buttons, and one of the following: � On color and black-and-white systems, it also contains two color palettes. � On monochrome systems, it contains a set of radio buttons instead of the palettes. This dialogue box is where you can change the colors of different parts of this program. 谀 Group 哪哪哪哪哪哪目 � Desktop � � Menus  � Help 背 � Gray Windows 背 � Blue Windows 背 � Cyan Windows 背 � � 滥哪哪哪哪哪哪哪哪哪哪� The Group list box contains the names of the different regions of the program that you can customize. 谀 Item 哪哪哪哪哪哪哪� � Color � �  When you select a group from the Group list, the Item list box displays the names of the different views in that region. � Foreground � � Background � � 氨舶辈氨舶 � � 舶辈氨舶辈 � � 舶辈氨舶辈 � � 氨舶辈氨舶 � � 辈氨舶辈氨 � 滥哪哪哪哪哪馁 滥哪哪哪哪哪馁 On color and black-and-white systems, you use the Foreground and Background palettes to modify colors. � Colors 哪哪哪哪哪哪哪� � (�) Mono low � � ( ) Mono high � � ( ) Mono underscore � � ( ) Mono inverse � 滥哪哪哪哪哪哪哪哪哪哪馁 On monochrome systems, you use the Colors set of radio buttons systems to modify the character attributes. 谀哪哪哪哪哪哪哪目 � Text Text Text � � Text Text Text � 滥哪哪哪哪哪哪哪馁 On all systems, the display text (above the Help button) shows the current color or attribute settings. Changes do not take effect on the desktop until you close the Colors dialogue box by choosing OK. ; Import standard values from APP.PAS. Place all such manually ; declared help contexts at end of file. .topic CloseAll=65314 Window矯lose All � 哌哌哌哌哌哌哌哌� Choose Close all to remove all windows from the desk top. .topic Previous=65318 Window砅revious � 哌哌哌哌哌哌哌哌 Choose Previous to cycle backwards through the windows on the desk top.